Game Overview

Zuma Blitz has only one objective - score as many points as possible by matching balls together.

Take a look at the help button if you need more help on how the game works. You will be automatically given a video tutorial if you are playing for the first time.

Basic Rules

Game Diagrams


[1] Life. Each game that you start costs one heart to play, whether or not you complete the game.
[2] Reset. This abandons the current game and takes you back to the title screen. Any progress in the game is lost and you will not get any XP or mojo (it is not better than a death, which you will still get some XP and mojo depending on the balls cleared up to before you died). You will need to confirm before resetting.
[3] Score. Your current number of points in the game. (Note that the score might not be 100% accurate if you reset, start another game, and make a match in quick succession, but the final results screen always shows the correct number of points earned.)
[4] Help.
[5] Options. Change a few things like muting sound and color blind mode
[6] Pause Game. You can unpause by either clicking this icon or spacebar.
[7] Hot Frog Meter. Introduced at lvl 3, this shows your progress towards Hot Frog. This meter affects the number of points you gain from normal matches (see Scoring Mechanics)
[8] Time. Amount of time remaining before the game ends.
[9] Multiplier: The number of points your matches are multiplied by. An x2 will give you double the amount of points for matching shots than a x1 multiplier.
[10] Multiplier Ball. Match this ball up to increment your multiplier by 1.
[11] Chain: Shows your current chain (number of consecutive matches made)
[12] Frog: Your frog. The back of the frog shows your ball reserve, right click or press spacebar to alternate between your current ball in your mouth and the one in your reserve.
[13] Time Ball. Match this ball up to add time to your game.
[14] Death Skull. If any ball reaches this spot after balls slide back from matches made, your frog is eaten (typically called a death) and the game ends.

The game is actually fairly lenient with this; at least one ball the ball must be directly on top of the skull mouth to be considered a death.
[15] Shows your current high score for this week’s board.
[16] Double XP and Triple Mojo Potion timers, if they are activated. They either show a 24 hour timer (such as 6:00) indicating how much time of your potion is left, or a number (35) indicating the amount of games left before it expires.
[17] Any powers being used in the game.
[18] Time left before the current tournament ends, and the next tournament begins with its respective board. After this timer hits 0, you will be forced to refresh.