Level Up Table (Relaunch)

The version covers the Relaunch version of the game released on or around September 12, 2012. Unlike the previous version of Zuma Blitz, you are leveling up more for the purposes of gaining coins rather than getting new powers, especially for veterans, as most levels don't give you any other rewards.

Full Table

Note: If you purchased a power using cash using or if you already had the power unlocked via transferring, you won't get a bonus when you reach that level where you would normally unlock that power.

Stars Rank Name Coins Gained Bonus Avg Coins/Game XP to this
1 Newbie Newt 0 0 0 0
5 Able Amphibian 4,000 0 1333 880
8 Bouncy Frog 4,000 0 421 1,870
10 Cheerful Croaker 8,000 20,000 843.6 3,980
20 Dapper Dartfrog 12,000 24,000 774.2 17,020
30 Energetic Toad 18,000 36,000 878.05 37,480
40 Fearless Frog 25,000 50,000 980.4 64,540
50 Graceful Leaper 35,000 70,000 1147.54 98,200
60 Harlequin Hopper 45,000 90,000 1267.60 138,460
70 Invincible Frog 55,000 110,000 1358.79 185,320
80 Jovial Jumper 65,000 130,000 1428.57 238,780
90 Kissable Toad ~75,000 ~150,000 1485.15 ~298,840
100 Lucky Leapfrog ~85,000 ~170,000 1801.8 ~365,500
110 Majestic Frog ~100,000 ~200,000 --- ~438,760
120 Nonstop Darter ? ? --- ~518,620
130 Optimal Toad ? ? --- ~605,080
140 Caliph of Croak ? ? --- ~698,140

Power and Feature unlocks

Stars Rank Name Coins Gained Unlocks Notes
1 Newt Recruit 0 6 Life Containers
10:00 regen timer
Multiplier balls
- Given when first starting the game or for those who didn't install the app
- Lifes are giftable to friends
4 Able Amphibian 4000 Bombs I
Cost: 1000
- explodes and removes surrounding balls when matched.
5 Able Amphibian 4000 ? - Starting level for most players who transferred.
6 Able Amphibian 4000 Wild Shot I
Cost: 1500
- Wild Shot occurs every 15 balls
- Matches any ball it touches, including single balls.
- If you don't hit a ball dead on, the game will choose the nearest ball cluster that scores the most points, priority given to powerups
7 Able Amphibian 4000
8 Bouncy Frog 4000 Food Items - You will get 5x Hasty Pudding for free
9 Bouncy Frog 4000
10 Cheerful Croaker 28000 Monuments
Cannon
Cost: 2000
- Monuments have a chance of popping up prior to starting a game.
11 Cheerful Croaker 8000
12 Cheerful Croaker 8000
13 Cheerful Croaker 8000 Speed Shot I - Increases shot speed by 10%
14 Cheerful Croaker 8000
15 Cheerful Croaker 8000 Zuma Spin - 2% chance of a spinner appearing in place of a fruit
- When collected, adds another daily spin (access on top-right after the game)
- Payouts are limited to right hand side (500-10k coins).
16 Cheerful Croaker 8000
17 Cheerful Croaker 8000 Color Nuke I
Cost: 3000
- Mark a ball using the laser to destroy all balls on the same color on that curve
- You can't hit fruit using the laser
- You can't discard a laser shot
- Missing won't break your chain
18 Cheerful Croaker 8000
19 Cheerful Croaker 8000
20 Dapper Dartfrog 36000
21 Dapper Dartfrog 12000
22 Dapper Dartfrog 12000
23 Dapper Dartfrog 12000 Fruit Master I
Cost: 1500
- Increases the frequency of fruit by 3 seconds
- (Note: 25% faster than normal, but we can't say this yet as the Kiwi Kebab fruit can further increase the frequency)
24 Dapper Dartfrog 12000
25 Dapper Dartfrog 12000
26 Dapper Dartfrog 12000
27 Dapper Dartfrog 12000 Doubler
Cost: 3000
- Start game with x2 multiplier
28 Dapper Dartfrog 12000
29 Dapper Dartfrog 12000
30 Energetic Toad 54000
31 Energetic Toad 18000
32 Energetic Toad 18000
33 Energetic Toad 18000 Inferno Frog I
Cost: 2000
- Adds one extra shot to Hot Frog (total of 4)
37 Energetic Toad 18000 Chain Blast I
Cost: 3000
- Explosion after 10 consecutive matches (and every 5 after)
43 Fearless Frog 25000 Sands of Time I
Cost: 2000
- Time balls add six seconds to the clock when matched
47 Fearless Frog 25000 Bombs II
Cost: 1500
- Upgrades Bombs I
- Increases frequency of bomb powerups
53 Graceful Leaper 35000 Speed Shot II
Cost: 1500
- Upgrades Speed Shot I
- Increases shot speed by 20%
57 Graceful Leaper 35000 Color Nuke II
Cost: 4000
- Upgrades Color Nuke I
- Increases frequency of Color Nukes
62 Harlequin Hopper 45000 Chain Blast II
Cost: 4000
- Upgrades Chain Blast I
- Explosion after 9 consecutive matches (and every 4 after)
65 Harlequin Hopper 45000 Cannon II
Cost: 3000
- Upgrades Cannon I
- Increases the frequency of cannon balls
66 Harlequin Hopper 45000 Sands of Time II
Cost: 3000
- Upgrades Sands of Time I
- Time balls add seven seconds to the clock when matched
68 Harlequin Hopper 45000 Wild Shot II
Cost: 2000
- Upgrades Wild Shot I
- Wild Shot occurs every 13 balls
72 Invincible Frog 55000 Fruit Master II
Cost: 2000
- Upgrades Fruit Master I
- Increases frequency of fruit by 5 seconds (50% normally)
78 Invincible Frog 55000 Inferno Frog II
Cost: 3000
- Upgrades Inferno Frog I
- Adds two extra shots to Hot Frog (total of 5)
82 Jovial Jumper 65000 Speed Shot III
Cost: 2000
- Upgrades Speed Shot II
- Increases shot speed by 30%
85 Jovial Jumper 65000 Fruit Master III
Cost: 3000
- Upgrades Fruit Master II
- Increases frequency of fruit by 7 seconds (100% normally)
88 Jovial Jumper 65000 Bombs III
Cost: 2000
- Upgrades Bombs II
- Increases explosion range of bomb powerups
92 Kissable Frog 75000 Wild Shot III
Cost: 3000
- Upgrades Wild Shot II
- Wild Shot occurs every 11 balls
95 Kissable Frog 75000 Cannon III
Cost: 4000
- Upgrades Cannon II
- Fires a four-way cannon blast when matched
98 Kissable Frog 75000 Chain Blast III
Cost: 5000
- Also upgrades Chain Blast II
- Increases Explosion radius of Chain Blast
102 Lucky Leapfrog 85000 Color Nuke III
Cost: 5000
- Upgrades Color Nuke II
- Color Nukes destroy balls of the same color on both curves
105 Lucky Leapfrog 85000 Sands of Time III
Cost: 5000
- Upgrades Sands of Time II
- Time balls add eight seconds to the clock when matched
108 Lucky Leapfrog 85000 Tripler
Cost: 4000
- Upgrades Doubler
- Start with x3 multiplier
E Spirit Animal Monument
(Play as spirit animals)
You have a option to use them:
  • At random after starting a new game after around lvl 13
  • By collecting from friend's wall posts, which you will get an option to use before you start a game (only one opportunity per post)
  • Feeds or promotions that give you a free spirit monument, which you will start with that spirit animal immediately after you start the game.
  • Buyable at the store, albeit at a higher price.

The cost of spirit animals is unknown during this time, but using the same monument multiple times in a row reduces the cost of each consecutive one.

Spirit Animal Cat - +fireball per 13 shots, clears all blue balls at end of game
Spirit Animal Beetle - Timer starts at 1:12, clears all red balls at end of game.*
Spirit Animal Weasel

  • Spirit Weasel gives Extra Cannon Power!
  • Cannon power added in-game (3 way normally, 4/5 with cannon power active).
  • Cannon powerups appear much faster (twice as fast as Super Cannon).
  • Worth x40 points per ball cleared with cannons.
  • Clears all yellow balls at end of game for points (worth twice as much as other spirit animals).

Spirit Animal Eagle
  • Extra Shot Speed and Fruit!
  • Multipliers appear 50% faster*
  • +75% Shot Speed
  • +66% fruit value
  • Clears all green balls at end of game for 800 points each, plus a spirit blast of 9500 points.