The Americana Engine is a game engine and editor development tool used in Americana Dawn prototypes and beta versions. More information about this can be found here.
Current Engine Version: Beta 4 (Jul 21 2015)
Beta 4 Released
A number of features were added to this version, such as support for equipping items for a battle.
To ensure beta test versions are now consistent between all players, some of the game data will be stored online and will be downloaded upon launching the game.
Initial Release
After a number of months of pre-beta testing, the Americana Engine is now available for general release.
The initial beta version of the game engine picks up where beta-testing in Americana Dawn left off, with some fixes, so only the Battle Simulator is available for now. There's a lot of things that still
need to be fixed to make it more customizible and rely less on hardcoded data, but for now it's functional. For more information, a list of changes are mentioned in the Download section under Version History.
The Americana Engine is a result of two years of work (since 2013), and is currently under ongoing development. It was originally created for the JRPG game Americana Dawn, which its
engine was used for prototypes and beta demos, but has been used in other personal projects in recent times, such as Americana: Foundations (which is based on AD, but is otherwise unrelated).
All map terrain editing and general sprite placement is done within the game's editor, while scripting is done using an external text editor.
The engine was created in January 2013 when seltaire, a former classmate, initally asked me for help regarding the audio modules in RPG Maker. Knowing the project's past history, and discovering a lot of limitations she had with the
program, I opted to help her out, my original goal being to produce a game engine without limits and to get copy of the game to everyone who wanted it on a timely basis. There were also plenty of things I wanted to change in AD to
make it better, and many of those suggestions eventually made it into the game.
The game engine is partially based on the design of RPG Maker, using tilesets and scripting, however the main differences include a custom scripting system (allowing map edits to be made quickly) and building the game's database and assets around map files
instead of depending on a single internal database in order to get updates over to testers as quickly as possible while keeping file sizes down. Modding support was designed in mind knowing anything in the game could be changed at any time in an instant.
The editor was formerly used as an internal development tool to create maps for Americana Dawn (including those in the trailer). Although the game no longer uses this engine in favor of Unity, I have chosen to continue development
on this game engine (as well as make both the engine and the editor free of charge), not only as a portfolio piece, but to showcase a game engine and a RPG that could have been.
Coming soon
Game Engine
There are no publically available releases of the game engine available for download at the momement; please send an email or direct message @bchantech to obtain a copy.
Other Downloads
ADMScript Notepad++ highlighting (Apr 2014)
Terms of Use:
The Americana Engine / Editor is copyright (c) 2013-2016 Brendan Chan and is freeware for non-commericial projects under the following conditions:
If you are interested in using the game engine in any commerial projects, please send an email.
The portfolio maps (under /maps/portfolio) are released under the additional terms:
Beta 4
Scripting Changes:
Showcase Map Changes:
Limitations:
Beta 3
Scripting Changes:
Engine Changes:
Showcase Map Changes:
Known Issues:
For any questions or support about the game engine, please visit the forums.
To contact the author directly, send an email to brendan.chan at sbcglobal.net.
This project page only covers the game engine and the author's own maps and is independent from the Americana Dawn storyline; any specific questions about that should be directed to @seltaire instead.
Donations The game engine is free, however the sprites in the game are not. Donations will be used to obtain graphic replacements. You may choose to donate using one of the following links below. Your support is greatly appreciated!
BTC: 1LicAo1fRfXj9X89BZWm8W7n5pJRGSZj7q
Disclaimer:
This page was created by Brendan Chan for the purposes of showcasing a portfolio piece. The opinions and statements expressed on this page are the author's own and do not reflect the views of Bit Bonton LLC.
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